Protectionist deities vs. the economy of fun: ownership of virtual possessions
Do players in online games have a right to their virtual possessions? As discussed by Erin Hoffman in an essay the matter is a legal quagmire. Real money is involved, people have assaulted each other over virtual thefts, China now recognizes people’s right to their virtual property
while the US does not. As virtual worlds become ever bigger business
the legal issues surrounding virtual property will become more important – both directly in court, and indirectly in shaping what kinds of worlds will be profitable or even possible. But from an ethical standpoint, do we have a right to virtual property?
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